🟦Path Modifiers
Dotter

This node replaces lines and shapes content with evenly spaced dots (existing dots are unchanged).
Colour – the colour of the dots. Ignored if Inherit Colour is enabled, see below. See also Colour settings and HSB
Spacing – the distance between dots, measured in pixels. Smaller values = more dots, larger values = fewer.
Offset – shifts the starting position of the dots as a percentage of the spacing. Can be animated (e.g. with a sawtooth Oscillator Node) to create "travelling" dot effects.
Keep Original – if enabled, the original lines/shapes are retained and the dots are drawn on top.
Render Profile – chooses the rendering quality. See Render profile
Length Auto Divisible by Spacing – automatically adjusts spacing so the path length divides evenly.
Fade Out Ends – gradually reduces the brightness of dots toward the start and end of the path. Useful when animating Offset with a sawtooth Oscillator Node, so dots fade smoothly in/out as they move to the end of the shape.
Trimmer

This node trims the visible length of lines and shapes, letting you reveal, hide, or animate them over time.
Offset – controls where the visible part of the shape starts. Even with Trim Size at 0%, animating Offset from 0% → 100% makes the shape draw in, become fully visible at 50%, then disappear again.
Trim Size – sets how much of the shape is kept, as a percentage of its total length.
Loop – treats the shape as a continuous loop, so the end connects back to the beginning rather than disappearing.
All Shapes – combines all input shapes and trims them as if they were a single path. If off, each shape is trimmed individually.
Add Dot at Start / Add Dot at End – adds a dot of the chosen colour at the trim points. (If no trim is applied, no dots are added.)
Colour – the colour of the trim dots. See also Colour settings and HSB
Render Profile – chooses the render profile for the dots. See Render profile
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