🟦Path Modifiers

  Dotter

This node replaces lines and shapes content with evenly spaced dots (existing dots are unchanged).

  • Colour – the colour of the dots. Ignored if Inherit Colour is enabled, see below. See also Colour settings and HSB

  • Spacing – the distance between dots, measured in pixels. Smaller values = more dots, larger values = fewer.

  • Offset – shifts the starting position of the dots as a percentage of the spacing. Can be animated (e.g. with a sawtooth Oscillator Node) to create "travelling" dot effects.

  • Keep Original – if enabled, the original lines/shapes are retained and the dots are drawn on top.

  • Render Profile – chooses the rendering quality. See Render profile

  • Length Auto Divisible by Spacing – automatically adjusts spacing so the path length divides evenly.

  • Fade Out Ends – gradually reduces the brightness of dots toward the start and end of the path. Useful when animating Offset with a sawtooth Oscillator Node, so dots fade smoothly in/out as they move to the end of the shape.

  Trimmer

This node trims the visible length of lines and shapes, letting you reveal, hide, or animate them over time.

  • Offset – controls where the visible part of the shape starts. Even with Trim Size at 0%, animating Offset from 0% → 100% makes the shape draw in, become fully visible at 50%, then disappear again.

  • Trim Size – sets how much of the shape is kept, as a percentage of its total length.

  • Loop – treats the shape as a continuous loop, so the end connects back to the beginning rather than disappearing.

  • All Shapes – combines all input shapes and trims them as if they were a single path. If off, each shape is trimmed individually.

  • Add Dot at Start / Add Dot at End – adds a dot of the chosen colour at the trim points. (If no trim is applied, no dots are added.)

  • Colour – the colour of the trim dots. See also Colour settings and HSB

  • Render Profile – chooses the render profile for the dots. See Render profile

Last updated

Was this helpful?