Liberation User Manual
  • ✅Important! Read this first
  • ✅Installation / licensing
    • ✅Install for Mac
    • ✅Install for Windows
    • ✅Install for Windows (older versions without an installer)
    • ✅How licensing works
    • ✅Authorising and de-authorising
    • ✅Upgrade / downgrade your license
    • ✅Cancel your subscription
  • ✅FAQ
  • ✅Quick start guide
  • ✅Hardware
    • ✅Compatible lasers and controllers (DACs)
    • ✅Emergency stop / interlocks
    • ✅LaserCube
  • ✅Setting up
    • ✅Laser set up process overview
    • ✅Setting up your project
    • ✅Adding / removing lasers
    • ✅Controller assignment
    • ✅3D Visualiser
    • ✅Laser output settings panel
    • ✅Copy settings between lasers
    • ✅Latency setting
  • 🟦Output view / Zones
    • ✅Overview
    • 🟦Zones
    • 🟦Copy zones between lasers
    • 🟦Re-ordering beam zones
    • 🟦Masks
    • 🟦Test patterns
    • 🟦Alt zone system
  • 🟦Clips & Clip deck
    • 🟦Overview
    • ✅Starting / stopping clips
    • ✅Assigning clips to laser zones
    • ✅What are the small icons on the clip buttons?
    • ✅Clip settings
    • 🟦Zone delay / chase
    • 🟦Clip groups
    • ◼️Global transformations
    • 🟦Organising your clip deck
  • 🟦Effects
  • 🟧The Clip Editor
    • 🟦Introduction to the Clip Editor
    • 🟦Fundamentals
      • 🟦Co-ordinate system
      • 🟦Colour settings and HSB
      • 🟦Render profile
      • 🟦Resolution
      • 🟦Fills, masks and depth sorting
    • 🟦Creator nodes
    • 🟧Operator nodes
      • 🟦Transformations
      • 🟦Duplicators
      • 🟦Colour change
      • 🟧Changers by position
      • ◼️Distorters
      • ◼️MIDI notes
    • 🟧Oscillator nodes
      • ✅Wave oscillators
      • ✅Sound input oscillator
      • ✅Parameter Control
  • 🟧Tempo / synchronisation
  • ◼️Timeline
    • ◼️Overview
    • ◼️Adding an audio file
    • ◼️Recording a show
    • ◼️Adding clips manually
    • ◼️Fine tuning clips
  • ✅Timecode
  • ◼️DMX control
    • ◼️DMX zones
    • ◼️Connecting to an Artnet node
    • ◼️Creating DMX zones
      • ◼️Examples
  • 🟦Graphics and the Canvas system
    • 🟦Introduction
    • 🟦Canvas overview
    • 🟦Canvas view
    • 🟦Canvas settings
    • 🟦Canvas zones
    • 🟦Canvas target areas
  • 🟦MIDI control
    • 🟦MIDI control overview
    • 🟦Live control with the APC40
    • 🟦MIDI Send/Receive
  • 🟦Loading and saving
  • ◼️Tips for loading SVG files
  • ◼️Advanced
    • ◼️How Liberation generates laser content
    • ◼️Scanner presets & render profiles
    • ◼️Advanced laser settings
    • ◼️Render profiles
    • ◼️Colour calibration
  • ◼️Network advice
  • 🟧Troubleshooting
    • 🟦Intermittent / flashing output
    • ✅Live control
    • ✅Missing resources error on startup
  • ✅Reference
    • ✅Keyboard shortcuts
    • ✅APC40 reference
    • ✅MIDI send/receive default mapping
    • ◼️Glossary / jargon
    • ✅The Preset system
  • ✅Credits
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On this page
  • Project Import/Export
  • Laser settings Import / Export
  • Clip Deck Import / Export
  • Append clip deck
  • Export Selected Clips
  • Effects Import / Export
  • Timeline Export
  • Timeline Import
  • DMX / Artnet import / export
  • Important note about timeline media files

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Loading and saving

Liberation constantly saves its state to disk so you can be sure that if you have a power outage or system issue, it will start up right where it left off, you shouldn't ever lose your zones, timeline or other content.

However you can export your set up for backup and transferring to another computer.

Project Import/Export

The Project file stores almost everything in your current set up, including :

  • Everything detailed in Laser settings Import / Export below

  • Clips, effects and group settings

  • All of your timelines (not including audio and video media)

  • Artnet set up

  • MIDI send/receive settings

  • Tempo / synchronisation settings

It doesn't currently save and load :

  • Sound and Midi input settings as used in the MIDI notes node and the Sound Input Oscillator (it does save MIDI send/receive settings as well as the timecode sound input)

  • Interface scaling

  • Media for Canvas guide images

  • Sound and Video media for timelines

  • Fonts used in the Text node

Sound and video files in the timeline are not saved with project files so be sure to save them separately if you want to transfer to a different computer. See Important note about timeline media files

Laser settings Import / Export

  • Laser settings for every laser

  • Beam zones

  • Canvas target areas

  • DMX zones

  • Laser controller assignment (and aliases for any of your controllers that you have renamed)

  • Laser scanner and colour calibration settings and presets

  • 3D visualiser settings and presets

Clip Deck Import / Export

  • All of the clips and their zone assignments, settings and parameters

  • All of the group settings, flash mode, fade in/out times etc

It doesn't currently save and load :

  • All of the effects and their parameters and settings

Load clips from a project file without loading the whole project

To import just the clips from a project, select Clips->Import Clip Deck, and instead of selecting a clip deck file (.cpdk), choose a project file.

Append clip deck

You can add clips from an exported clip deck file to your current project using Append Clip Deck. Clips are added to the end of your current clip deck, but the effects and group settings within the file are not imported.

Export Selected Clips

Any currently selected clips will be exported into a file. Group settings and effects will not be saved, only the clips. Note that currently running active clips are not exported unless they are also selected.

Option/Alt - shift - click clips to select them (or use the lasso). You can tell which clips are selected by the thick white outline around them. See Starting / stopping clips

Effects Import / Export

Loads and saves all of the effects along with their group settings and parameters.

Load effects from a project file without loading the whole project

To import just the effects from a project, select Effects->Import Effects, and instead of selecting a effects file (.efts), choose a project file.

Timeline Export

Export a timeline file with one or more timelines. Note that the clipdeck is always included with exported timeline files (although you can be selective about which clips you import back in, see Timeline Import below)

If you have more than one timeline in your project file, a panel will open allowing you to select which timeilnes you want to export.

Sound and video files in the timeline are not saved with timeline files so be sure to save them separately if you want to transfer your content to a different computer. See Important note about timeline media files

Timeline Import

Import one or more timelines from a single timeline file. After you have selected your timeline file, a panel will open with multiple import options.

If the timeline file has more than one timeline they will all be listed. Check the ones that you want to include.

  • Replace existing timelines Will delete all of your current timelines with the ones imported

  • Import used clips only Will import only the clips used, and will arrange the clips in groups, one for each timeline. If this option is not selected, the timeline file's entire clip deck will be appended to your existing clips.

  • Replace existing clip deck Replaces your current clip deck with clips in the timeline file. Only available if Replace existing timelines is selected.

Load timelines from a project file without loading the whole project

To import just the timelines from a project, select Timeline->Import Timeline(s), and instead of selecting a timeline file (.ltml), choose a project file.

DMX / Artnet import / export

Saves and loads the Artnet nodes, along with their IP addresses. Also includes the DMX zones, and all of your DMX presets.

Important note about timeline media files

Sound and video files are not currently exported with the timeline file so if you need to move content to a different computer make sure to include these.

How a timeline looks for media files

When the timeline is loaded, it will look in the same folder as the timeline (or project) file and search within it and any subfolders. So as long as the files are in the same folder or a subfolder (such as /videos or /sound it will find them when it loads.

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Last updated 1 month ago

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