# Render profile

There is a *Render Profile* setting in every *Creator* node, and this determines how the shapes are drawn (or *rendered)* with the lasers.

**For most uses, the&#x20;*****DEFAULT*****&#x20;setting is absolutely fine**. But if you're working with graphics, or complex content, you may want more control over how each shape is rendered.

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Unlike most laser software, Liberation generates a point stream in real-time, just before being passed to the laser controllers. This saves you a lot of disk space, clips are just a few kB, instead of MB of pre-rendered point streams.

It also means that you can tune the same content for different scanner types on a laser by laser basis, without having to change the clips themselves.

For more details see [how-liberation-generates-laser-content](https://docs.liberationlaser.com/advanced/how-liberation-generates-laser-content "mention")
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There are three preset *Render Profiles*; *DEFAULT*, *FAST*, and *DETAIL.*

***DEFAULT*** - a good general profile, best for most things

***FAST** -* if your clip has a lot of content and some of it is just really simple dots and straight lines, you may get less flicker if you choose this option.

***DETAIL*** - if you are drawing something that needs sharp corners, use this option. But bear in mind your scanners will move more slowly, making the output flickery.

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Within the clip editor, you can assign creators to different render profiles, but each laser will process these profiles dependent on their scanner settings. See [scanner-presets](https://docs.liberationlaser.com/advanced/scanner-presets "mention")
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