🟦Creator nodes

 Point Creator

Makes a single dot / beam.

Line Creator

Makes a line / sheet.

Circle Creator

Makes a circle /cone.

Polygon Creator

Makes an equilateral polygon, triangle, square, pentagon etc.

Shape Creator

Loads an SVG file for custom shapes.

  • Import SVG - load an SVG file from disk.

Once an SVG is loaded, the content is converted and saved within the clip, so you don't need to maintain a reference to the file, unless you later want to change the mask settings.

  • Use fills as masks - will process any filled shape as a mask, ie filled in with black. This will be set automatically if your SVG has any filled shapes. If it has no filled shapes, it will be disabled. See Fills, masks and depth sorting

  • Add outlines to filled shapes - if the shapes in your SVG don't have an outline, then we can't draw them! This option adds an outline (or stroke) to any filled shape. If your SVG doesn't have any stroked shapes, It is set automatically. If it doesn't have any filled shapes, it's disabled.

  • Invert black lines - if all of the lines in your SVG are black then you can't see them! This option turns them white. It's set automatically if your SVG only has black shapes, but it's disabled if you don't have any.

  • Render profile - see Render profile

  • scale - adjusts the size of the SVG. This is automatically calculated when the SVG is loaded (to make sure that the image is visible) but can be subsequently edited manually.

  • x and y position - see Co-ordinate system

  • rotation - the rotated angle of the image, in degrees

  • resolution - see Resolution

  • MOVE TO FRONT / MOVE TO BACK - see Fills, masks and depth sorting

Anim Creator

Creates an animation from a sequence of SVG files.

  • Import SVG Sequence - choose which folder that has all the SVG files in. Note that they are loaded in alpha-numeric order.

Once the SVG sequence is loaded, the content is converted and saved within the clip, so you don't need to maintain a reference to the files, unless you later want to change the mask settings.

  • Use fills as masks - will process any filled shape as a mask, ie filled in with black. This will be set automatically if any of your SVGs have filled shapes. If none have any filled shapes, it will be disabled. See Fills, masks and depth sorting

  • Add outlines to filled shapes - if the shapes in your SVGs don't have any outlines, then we can't draw them! This option adds an outline (or stroke) to any filled shape. If your SVGs don't have any stroked shapes, It is set automatically. If none have any filled shapes, it's disabled.

  • Invert black lines - if all of the lines in your SVGs are black then you can't see them! This option turns them white. It's set automatically if your SVGs only have black shapes, but it's disabled if you don't have any.

  • Render profile - see Render profile

  • scale - adjusts the size of the image.

  • x and y position - see Co-ordinate system

  • rotation - the rotated angle of the image, in degrees

  • resolution - see Resolution

  • speed - the duration of the entire animation, in bars.

  • time per frame - if this is set then the duration is per frame rather than for the full length of the animation. So if the speed is set to ¼ then every frame will be 1 beat.

  • animation direction -

    • FORWARDS - animation runs forwards and then loops back to the beginning

    • BACKWARDS - animation runs backwards and then loops back to the end

    • PINGPONG - animation runs forwards and then backwards in a loop

    • MANUAL - the current frame is set with the position manual setting

  • position manual - set the current frame, 0% is the first frame, 100% is the last frame. This can be set manually or with an external oscillator.

  • MOVE TO FRONT / MOVE TO BACK - see Fills, masks and depth sorting

Text Creator

Creates text using a TrueType or OpenType font.

  • Text - type the text that you want here

  • Font - choose the font that you want

To add more fonts to Liberation copy the .ttf or .otf files into the data/resources/fonts folder.

  • Render profile - see Render profile

  • horizontal alignment - choose LEFT, CENTRE, or RIGHT to select the text alignment.

  • size - the text size

  • x and y position - see Co-ordinate system

  • rotation - the rotated angle of the image, in degrees

  • resolution - see Resolution

  • reveal - use this to gradually reveal the text, one character at a time. When this is between 0 and 50% the text will gradually appear from left to right. When between 50% and 100% the text will disappear from left to right. You can connect an oscillator to this socket to make animations.

  • reveal by word - when set, the reveal will work on a word by word basis rather than by character.

  • countdown - a (hurriedly implemented!) countdown system. Will change every 2 beats so if you want seconds make sure you're at 120bpm.

  • countdown start - the number that you want the countdown to start from

  • MOVE TO FRONT / MOVE TO BACK - see Fills, masks and depth sorting

Last updated

Was this helpful?