Creators
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Makes a single dot / beam.
Render profile - see Render profile
Colour - the colour of the dot. See Colour settings and HSB
x and y position - see Co-ordinate system
MOVE TO FRONT / MOVE TO BACK - see Fills, masks and depth sorting
Makes a line / sheet.
Render profile - see Render profile
Size - the length of the line
Colour - the colour of the line. See Colour settings and HSB
x and y position - see Co-ordinate system
rotation - the angle of the line, in degrees
resolution - see Resolution
alignment - LEFT / CENTRE / RIGHT - determines the start point and centre of rotation of the line
MOVE TO FRONT / MOVE TO BACK - see Fills, masks and depth sorting
Makes a circle /cone.
Render profile - see Render profile
radius - the radius of the circle
Colour - the colour of the circle. See Colour settings and HSB
x and y position - see Co-ordinate system
resolution - see Resolution
Fill state - see Fills, masks and depth sorting
MOVE TO FRONT / MOVE TO BACK - see Fills, masks and depth sorting
Makes an equilateral polygon, triangle, square, pentagon etc.
Render profile - see Render profile
size - the distance from the centre to each of the corners
Colour - the colour of the polygon. See Colour settings and HSB
x and y position - see Co-ordinate system
rotation - the rotated angle of the shape, in degrees
resolution - see Resolution
Fill state - see Fills, masks and depth sorting
MOVE TO FRONT / MOVE TO BACK - see Fills, masks and depth sorting
Loads an SVG file for custom shapes.
Liberation is compatible with the SVGTiny format. InkScape is recommended but most vector graphics apps can export in this format. Make sure to convert any text to shapes before exporting. Liberation will render strokes, and optionally use fills as masks. Make sure your lines are not black or they won't show up without a colour modifier!
Import SVG - load an SVG file from disk.
Once an SVG is loaded, the content is converted and saved within the clip, so you don't need to maintain a reference to the file, unless you later want to change the mask settings.
Use fills as masks - will process any filled shape as a mask, ie filled in with black. This will be set automatically if your SVG has any filled shapes. If it has no filled shapes, it will be disabled. See Fills, masks and depth sorting
Add outlines to filled shapes - if the shapes in your SVG don't have an outline, then we can't draw them! This option adds an outline (or stroke) to any filled shape. If your SVG doesn't have any stroked shapes, It is set automatically. If it doesn't have any filled shapes, it's disabled.
Invert black lines - if all of the lines in your SVG are black then you can't see them! This option turns them white. It's set automatically if your SVG only has black shapes, but it's disabled if you don't have any.
Render profile - see Render profile
scale - adjusts the size of the SVG. This is automatically calculated when the SVG is loaded (to make sure that the image is visible) but can be subsequently edited manually.
x and y position - see Co-ordinate system
rotation - the rotated angle of the image, in degrees
resolution - see Resolution
MOVE TO FRONT / MOVE TO BACK - see Fills, masks and depth sorting
Creates an animation from a sequence of SVG files.
Import SVG Sequence - choose which folder that has all the SVG files in. Note that they are loaded in alpha-numeric order.
Once the SVG sequence is loaded, the content is converted and saved within the clip, so you don't need to maintain a reference to the files, unless you later want to change the mask settings.
Use fills as masks - will process any filled shape as a mask, ie filled in with black. This will be set automatically if any of your SVGs have filled shapes. If none have any filled shapes, it will be disabled. See Fills, masks and depth sorting
Add outlines to filled shapes - if the shapes in your SVGs don't have any outlines, then we can't draw them! This option adds an outline (or stroke) to any filled shape. If your SVGs don't have any stroked shapes, It is set automatically. If none have any filled shapes, it's disabled.
Invert black lines - if all of the lines in your SVGs are black then you can't see them! This option turns them white. It's set automatically if your SVGs only have black shapes, but it's disabled if you don't have any.
Render profile - see Render profile
scale - adjusts the size of the image.
x and y position - see Co-ordinate system
rotation - the rotated angle of the image, in degrees
resolution - see Resolution
speed - the duration of the entire animation, in bars.
time per frame - if this is set then the duration is per frame rather than for the full length of the animation. So if the speed is set to ¼ then every frame will be 1 beat.
animation direction -
FORWARDS - animation runs forwards and then loops back to the beginning
BACKWARDS - animation runs backwards and then loops back to the end
PINGPONG - animation runs forwards and then backwards in a loop
MANUAL - the current frame is set with the position manual setting
position manual - set the current frame, 0% is the first frame, 100% is the last frame. This can be set manually or with an external oscillator.
MOVE TO FRONT / MOVE TO BACK - see Fills, masks and depth sorting
Creates text using a TrueType or OpenType font.
Text - type the text that you want here
Font - choose the font that you want
To add more fonts to Liberation copy the .ttf or .otf files into the data/resources/fonts folder.
Render profile - see Render profile
horizontal alignment - choose LEFT, CENTRE, or RIGHT to select the text alignment.
Fill state - see Fills, masks and depth sorting
size - the text size
colour - see Colour settings and HSB
x and y position - see Co-ordinate system
rotation - the rotated angle of the image, in degrees
resolution - see Resolution
reveal - use this to gradually reveal the text, one character at a time. When this is between 0 and 50% the text will gradually appear from left to right. When between 50% and 100% the text will disappear from left to right. You can connect an oscillator to this socket to make animations.
reveal by word - when set, the reveal will work on a word by word basis rather than by character.
countdown - a (hurriedly implemented!) countdown system. Will change every 2 beats so if you want seconds make sure you're at 120bpm.
countdown start - the number that you want the countdown to start from
MOVE TO FRONT / MOVE TO BACK - see Fills, masks and depth sorting