Transformations
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Moves all content along the x, y, and/or z axes. Note that the coordinate system is centered, and extends to +/-200 in the x and y axes. See Co-ordinate system.
x - the distance to move along the x axis (left - right).
y - the distance to move along the y axis (top - bottom).
z - the distance to move along the z axis (backwards and forwards into the screen).
Rotates all content. Values are in degrees. See Co-ordinate system.
rotation - the amount that the content is rotated clockwise in degrees. Everything is rotated around the origin (0,0), the centre.
pivot point x / pivot point y - Use these values to offset the rotation origin.
rotation x - rotation around the x axis (pitch).
rotation y - rotation around the y axis (yaw).
pivot point z - rotation offset position in the z axis.
Scales all content.
scale - the scale percentage.
scale x / scale y - if you want to scale horizontally and/or vertically, use these options.
Whenever something is scaled to 0% in any axis, it disappears!